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Banjo kazooie rom has bad controls
Banjo kazooie rom has bad controls





It should be noted that the hitbox of Kazooie's jabs is large enough to sometimes hit opponents standing directly behind the duo. The former serves as a 3-hit gentleman jab, while the latter is a standard rapid jab. Banjo's Claw Swipe and Kazooie's Rat-a-Tat Rap comprise their neutral attack. The majority of Banjo & Kazooie's grounded arsenal makes use of moves from their first two games, Banjo-Kazooie and Banjo-Tooie. Additionally, they have a fast falling speed, high gravity, slow air speed, and average air acceleration.

banjo kazooie rom has bad controls

Like Ridley and Charizard, Kazooie also grants the duo two midair jumps with her wings. Kazooie, however, lacks a hurtbox of any kind outside of the Talon Trot and up tilt as a result, all standard attacks involving her are disjointed. Like Wario, however, his hurtbox is fairly wide. In stark contrast to Banjo's walking speed, Kazooie's dashing speed is very fast specifically, it is the 11th fastest in the game, which is nearly unrivaled among their fellow heavyweights.īanjo is somewhat short for a heavyweight due to having a relatively average height. Conversely, Kazooie handles the duo's dashing, in which she uses the Talon Trot to carry Banjo. As Banjo handles the duo's walking, his walking speed is below-average, and his initial dash and traction values are among the worst in the game.

banjo kazooie rom has bad controls

as the 18th heaviest fighter in the game. Together, they are a heavyweight, and are tied with Snake and R.O.B.

banjo kazooie rom has bad controls

  • 4.1 Most historically significant playersīanjo & Kazooie, like Duck Hunt, are a tag team that fight together as if they were a singular fighter.






  • Banjo kazooie rom has bad controls